The Age of the Internet has brought many advances in the way that we play games. It usually breaks down into three categories, and I like to chunk things neatly for the sake of paragraphs. The Internet has brought we the gamers The Good, The Bad, and the Ugly. The Good is that it has opened up a whole world where we can interact with other game enthusiasts and engage in our favorite games together from miles away. Bungie Games has banked on this for years now. The Bad, I would say, is lag. Lag kills, and as wired as South Korea is, they haven't solved this problem for me yet, as too many times I am looking for my corpse in some Azerothan forest. The Ugly, however, would be the freedom that so many feel that anonymity permits them to ruin the experience of online gaming for the rest of us.
We were under attack. It was late on an August night. I was trying not to come down with a cold and just about to go to bed. But I was also guest-blogging at Feministe that week, so I logged on to check my e-mail and moderate comments one last time before I turned in. I was already overwhelmed. Between writing timely posts, separating the trolls and spammers from the innocents in the moderation filter, and trying to maintain a civil debate between polarized commenters on my threads, I was marveling that anyone could do this week in and week out and still keep a day job.
Then I got word that a loosely organized cybermob known as Anonymous was attempting to crash feminist sites, including Feministe, flooding comments sections with misogynist rants and threatening feminist bloggers with rape and other violence. This had happened before, but never with such organized force. Privately, we worried about our safety and strategized about how to defend our sites and ourselves. Publicly, we decried these attacks in blog after blog. We knew our attackers wanted to silence us, and we refused to give them that satisfaction.
It turned out that we were wrong. Wrong about what their goals were and wrong about what our response should have been.