Kaos' Homefront starts with a very real line of succession, Kim Jong-Un, the actual named successor to DPRK's current dictator. Dave Votypka from Kaos describes the two Koreas as the fourth largest military power in the world and one of the most technologically advanced countries in existence, explaining that this is the foundation of the future history that they have engineered. While I love the idea of a First-Person Shooter that doesn't have the U.S. attacking some ambiguous foreign power overseas, I am wary of using real-time events to create another panic based on Korean mistrust.
Many game designers and developers deliver games that meet the minimal requirements to make me happy, but there are certain game delivery elements that always ruin it for me. The lack of diversity in many games is one of these, and I often see it when I walk down the store aisle or rummage through my collection...
I often have trouble discussing my observations of social justice themes in various entertainment media with people. Usually I find that people take issue with my wanting to look further into a topic that they are enjoying, and if I criticize or attempt to dissect it, I must be attacking their hobby or even them personally for enjoying something because I find fault in that particular movie, TV show, or game. But why would I spend so much time criticizing something that I myself don't enjoy?
The false dichotomy dividing "good" and "evil" into groups represented by light and dark goes back further than my first memories of seeing The Empire Strikes Back at the drive-in. It is a way of looking at the world around us and packing things into neat little boxes, and it has enveloped our popular culture and our mythology. How does this affect the way some people consume video games?
Despite the fact that, according to the ESA, gamers are about 40% women and girls (to be really general), it doesn't seem that the world of developers and marketers has caught on terribly to these stats. Or to many things, actually.
Video games have long been a fascinating escape for me. I've never been and can not now be what one would consider a "hardcore" gamer, but ever since I received my first gaming system—a hand-me-down Magnavox Odyssey²—I've enjoyed games as a way to get away. It hasn't been until recently that I've had the privilege to apply the lens of social justice to my favorite escape.
Earlier this week I thought I was suffering from douchebag deja vu when I read that Amazon.com was selling yet ANOTHER rape simulation videogame, this time called "Stockholm: An Exploration of True Love."
One of the biggest gifts this year in the arena of 'sports/exercise' is the Wii Fit. It is billed as a game and an exercise space, only better, and it's virtually impossible to find. You can do everything from yoga to table balancing and apparently so many people are into it, a new affliction has been named for it (the Wii Knee:http://www.telegraph.co.uk/scienceandtechnology/3854172/Doctors-fear-a-Wii-knee-epidemic.html).