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gaming

Where to Report Sexist Gamer Dudes.

Media post by Hanna White on June 17, 2013 - 8:41am; tagged Anita Sarkeesian, gaming, geek, video games.

When media critic Anita Sarkeesian started work on a series of videos chronicling sexism in video games, she was met with a backlash that proved her point.

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Interview With Liz Bauman, Gaming Community Builder

Save vs. Sexism post by Lillian Cohen-Moore on February 6, 2013 - 12:38pm; tagged gaming, liz bauman, roleplaying games, RPG.

Liz Bauman is the creator and moderator of the Twitter community #rpgchat, and co-writer of the blog Character Generation, with Lyndsay Peters. She’s also the woman behind the first publishing endeavor for The Illuminerdy, Adventure Begins at Bedtime.

How does being a wife and mother influence your engagement with the hobby, and the gaming community?

Early on in my time in the gaming community (and early on in my marriage), being a wife meant I was constantly on the defensive. I needed everyone to know that I was a gamer, not the WIFE of a gamer. I wasn't gaming because it was something my husband did. I wasn't gaming to be the weird nag of a wife who wouldn't let her husband have his own hobbies. I gamed because I loved it. 

But, no matter how hard I tried, I'd have some dude come up to be at a convention and ask me point blank, "Did you write these characters? Or did your husband?" To this day, I'm never sure if those guys were actually asking me if I actually wrote my characters, or if they just trying to have me confirm that I was, in fact married. But it created an inherent self-consciousness about my identity as a gamer and drove me, in many ways, to separate myself from my husband to prove that I was, in fact a gamer. 

As for being a mother? It makes gaming so much more amazing. There's nothing like spending time with a child to ignite your sense of wonder. 

 

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Put Yourself Out There!

Save vs. Sexism post by Lillian Cohen-Moore on January 29, 2013 - 12:14pm; tagged gaming, roleplaying games, sexism.

If you make roleplaying games, you’re creating something for people to play. To engage with, experience, and share. But something I hear frequently from women in the gaming industry is their discomfort with self-promotion. I understand that, but it’s a discomfort we have to leave behind—as women and as professionals. If you’re uncomfortable with putting yourself out there, this is an important thing to discuss with yourself and with peers who are good at it.

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On Our Radar: Radical Nuns, Misogynist Backlash, and Deconstructing Femininity

Bitch HQ post by Devyn Manibo on June 15, 2012 - 11:30am; tagged body policing, femininity, gaming, links, misogyny, On Our Radar, radical nuns.

Well, this has been another week.

  • Misogyny is still kickin', but Anita Sarkeesian of Feminist Frequency is kickin' right back. With over $100k to fund her project, she is pretty much unstoppable. Kate or Die! and Catiemonster sum it up in some awesome comics. [Feminist Frequency/Geek Feminism]
  • More in misogyny and gaming, the creators of the popular videogame, Tomb Raider seem to think that watching Lara Croft experience sexual assault makes the character more "likeable," and that it makes game players want to "protect her." Wait, what? Because clearly, misogynists are having trouble feeling self-righteous or heroic. Or whatever. [Salon]
  • Radical, feminist, nuns? Certainly not what I had in high school. These super sisters will be setting off on bus tour to promote and support Obama's Affordable Care Act and its no co-pay contraception mandate. [Ms. Blog]
  • ABC Family's Bunheads (because clearly, we need more shows made by white people about white people, right? RIGHT?) received some criticism from Shonda Rhimes for its lack of diversity. What else is new? Here's what's wrong and how/why we could do better. [XO Jane]
  • Remember the giant mess around whether or not Caster Semenya should be able to compete in the Olympics or not? Well, the Olympics are still obsessed with policing femininity, masking their obsession by saying this is just about hormone levels, and the "truth" of the binary. Stop that. [Feministing]
  • Read up on some super great insight on feminine standards, privileged notions of seeing, and smashing normative ideals of femme. [Femmetech]
  • And more on experiencing the world as a femme/femme of color! Militant resistance of weakness and coming to new understandings of femininity! [Elixher]
  • Are you in the New York Metropolitan area? End Stop and Frisk, a silent march to protest racial profiling, is happening this Sunday, June 17th, in New York City, and you should go. [Feministing]
  • Coverage of the Jerry Sandusky case(s), sugarcoated sexual assault, and rape apologists abound. [Shakesville]
  • Professor Maria Cotera has an exciting and very ambitious plan to build an online Chicana feminist archive, Chicana por mi raza. One step closer to filling in the gaps of social movement history. [The Clayman Institute for Gender Research]
  • San Francisco's Castro Theatre hosted the Asian Pacific American Vagina Monologues last month. Why didn't anyone tell me about this sooner? Will they do this again?? Because they totally should. Visibility, y'all. Then maybe we'll have less people pretending they're Asian (*cough* Dita Von Teese *cough*). Asians are real, did you know? Check out this awesome conversation with the show's executive producer Julia Rhee! [Hyphen]

What have you been reading, musing, raging, or raving about? Share your thoughts in the comments!

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Revenge of the Feminerd: Feminist D&D

Social Commentary post by Jarrah Hodge on May 13, 2011 - 11:16am; tagged d&d, dungeons and dragons, gaming, revenge of the feminerd, RPGs.

a Dungeons and Dragons game book with several different-shaped die scattered around itEarlier in the series someone commented that they were starting a Dungeons and Dragons group and were looking for suggestions on how to keep it feminist. As luck would have it, I’ve played a campaign or two of D&D in my time, so I loved the idea of writing about it.

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Mallika Dutt on How Popular Culture Can Build Global Bridges

Feminist Podcast post by Kjerstin Johnson on April 29, 2011 - 10:12am; tagged gaming, Social Justice.

Mallika Dutt Mallika Dutt is the founder and CEO of Breakthrough, an organization that "uses the power of media, pop culture, and community mobilization to inspire people to take bold action for dignity, equality, and justice." Breakthrough has been successfully integrating social justice messages with pop culture and media for years now, whether it's the 3D video game ICED (I Can End Deportation) or the ad campaign Ring the Bell, calling on men and boys to end violence against women. Their latest project is America 2049, an interactive Facebook game that takes place in the dystopic, but not-so-distant future. I spoke with Mallika about the process behind developing America 2049 and how her organization uses popular culture and media to start conversations about human rights.

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Brave New Virtual World: The Women Behind America 2049

Social Commentary post by Kjerstin Johnson on April 29, 2011 - 10:11am; tagged gaming, human rights, social media.

A vaccination card from Ellis Island and a protest poster against INS (Immigration and Naturalization Services) reading "Fight Aids, not people with AIDS" aren’t your average crime-thriller clues. But in America 2049, a new Facebook game tackling issues of racial profiling, immigration detention, sex trafficking, and more, they’re not just pieces to a political puzzle, but actual American artifacts leading you to connect the past to dystopic future—with the hopes of changing our present.

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The Games We Play: Game On!

Social Commentary post by OuyangDan on April 22, 2011 - 11:23am; tagged gaming, Social Justice, The Games We Play, video games.
I have to say, right off the bat, that I have had an outstanding time during this run. It is not often that so many topics of my interest come together in one place as they have here with so many people to discuss them. Gaming, like many elements of pop culture, is a great opportunity to look at many aspects of Social Justice in a broad spectrum, and I was most appreciative to the Bitch team here for giving me a space to present this topic for your amusement.
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The Games We Play: Changing the Industry

Social Commentary post by OuyangDan on April 20, 2011 - 10:57am; tagged gaming, Social Justice, The Games We Play, video games.
I've sometimes wondered if the key to getting better video games made is getting a diversity of people into the industry to help commandeer the production. "Just imagine," says I, "if we got together a diverse team of socially and progressively aware people in one room—surely things would even out and games would start to be friendlier to people who are not the so-called primary demographic." If only it were that simple.
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The Games We Play: The Chainmail Bikini

Social Commentary post by OuyangDan on April 18, 2011 - 9:57am; tagged gaming, Social Justice, The Games We Play, video games, World of Warcraft.

WoWCataclysm

One of my endless grievances with games is the ridiculous notion that just because I am playing a woman character I must have this desire to shake my derriere in three inches of Spandex or, better yet, the notorious chainmail bikini. There are few things that make less sense to me than how that the same armor that fully covers and arms any male avatar has my female Draenei running around in a thong.
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