One trait I see portrayed frequently but not often discussed is mental illness and how it is used as a mechanism to propagate or explain away the actions of characters. Often, I see mental illness used as a tool to demonstrate just how terrible a character's actions are when their actions could be held up to scrutiny on their own. The use of mental illness as an agent of character development is an old trope that has been used time and again, often marring really great games. Outside of social justice circles, though, I don't see a lot of pushback against these depictions.
Now that I have showered some well-deserved praise on BioWare for Dragon Age II, and also engaged in the almost 60 hours that it took me to get to the bitter and mind-wrenchingly disturbing end, I have a few thoughts. For all of my waxing poetic about how fabulously progressive BioWare has been with their slick political messages and wiggling new ideas into the way we consume and play video games, there was this thing tugging at me as I took my Hawke faffing about Kirkwall.
Please take note Gentle Readers: This post contains some fairly significant end-game plot spoilers for Dragon Age II. If you do not want to have this roller coaster ride ruined for you, please consider moving on. You have been warned.