In the pages of our new fall issue, Gray, we celebrate the spectrum of thinking in the gray areas—where complex logic is key to understanding nuanced issues "from science to sports to smut," as we wrote in our call for pitches. What you see here is the result of both of us taking some risks, and taking the time to read between the frames.
As Bitch hits issue #59 with Micro/Macro, I thought I would shine a light on some of the "micro" behind-the-scenes thought that goes into the eye candy you see in our pages. This post features sketches from illustrator Adriana Vawdrey.
Happening now is the first ever Design Week Portland, which celebrates design as one of our city's most promising cultural and economic resources through a series of talks, exhibits, films, and open studios all across town.
How many times have I heard people describe a new new laptop computer or i-Whatever as sexy? So much so that apple has built a brand on technology that people want to touch, hold, explore. Sleek, clean, shiny. High-touch and high-tech. And yet, when I think of sex toys design, I often think garish, clunky, and tacky. Why would the ultimate in touchable tech not follow suit?
"The greatest thing is that I can never anticipate how people are going to react to my projects. Without fail, it's a hugely delightful experience and that's why I do any of the pieces I've done. I want to see the exchange with the people." ~ Keetra Dean Dixon