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On Our Radar: Feminist News Roundup

Here's what's on our Tuesday radar...

• "The legal system has failed this child and American Indians as well. Our prayers are with everyone concerned, but most of all with Veronica." Baby Veronica returns to her adoptive parents in South Carolina. [Indian Country Today]

• Garment workers in Bangledash have gone on strike for a higher wage and have shut down hundreds of factories. [Al Jazeera] 

• Let's talk about moms who fall outside the mainstream parenting and Mommy Wars discourse. [Salon] 

• An interview with Dr. Susan Robinson, one of the only doctors who provide third-trimester abortions in the country. [The Hairpin]

• We know that Grand Theft Auto franchise has major problems—and GVA5 is no exception. [LA Times] 

• Deesha Philyaw reflects on her introduction to and ongoing relationship with feminsim. [Squeezed Between Feminisms]

• How women influenced the city planning of Vienna. [The Atlantic] 

Share what you're reading in the comments!

 

 

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Comments

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So i just read the article

So i just read the article about baby Veronica. I didn't really follow the case, though as a case worker, I had heard about it. It was really just sad overall but the note the writer ended on just baffled me. ".....allow attorneys, social workers, guardian ad litems and judges to continue profiting from a very profitable industry adoption and foster care industry that traffics Native babies and children."
Believe you me, social workers are not profiting off of anything. Social workers are overworked, underpaid and toiling through the ridiculous amount of red tape just like everyone else. I have seen first hand the ridiculousnesses of our child dependency system... and i know it is broken. But profitable? The government hemorrhages money paying to keep kids in foster care who should be at home with their families. And adoptions are free. No one pays to adopt a foster child, in fact THEY receive an adoption subsidy, and kids often get scholarships if they are teens and have been in the system for 6 months. So the government is actually not only losing money, but not helping families. It's a lose lose for everyone.

GTA V

A recovered GTA junkie myself, I still have a mild urge to buy these games, but thankfully I have a sponsor/best friend to talk to in my occasional moment of weakness. Back in the day (2004) GTA San Andreas re-created the total experience of being in Compton in the early 90's, a time when my friend and I drove to the city while on a tour of the west coast. The open-world freestyle gameplay of GTA: SA suspended our disbelief as we spent a lot of time enjoying some of the subtle details and relived our fond memories of Compton (not kidding, we had a blast.) The gaming matched the unreal and escapist fantasies of NWA, Ice Cube and other kill-at-will rappers of that time, sobering us up from time to time with the cold-shower tug of homes and neighbourhoods. Some of the music stations were very cool to listen to, especially hearing Chuck D as one of the DJs. But instead of being something a little more thoughtful like Boyz N The Hood it continued the grab-bag of psychopathic mayhem from GTA Vice City. That's all there was to it, basically. The storyline felt a little too cobbled together from movies, TV shows and music, but we kind of expected that from GTA Vice City which was made from pieces of Scarface and Miami Vice. Instead of satire, GTA immerses the entire psyche into a world where the satire itself is an all-encompassing, nightmarish and physically-real alternate reality, in my opinion. Virtual gaming gives the open-world of GTA the feel of a time and place that the gamer may want to go to, breaking down the barrier between our world and their world even further. There's no counter viewpoint to the addictive wholesale criminal behaviour the gamer is expected to absorb and participate in. My favourite satire is 1984, but I can contrast and compare the world of Oceania with my own in the safety of my home. GTA engages emotions and active virtual realities in our minds that may be harder to distinguish from the real world I think. I think that in hindsight, the GTA games can't be defended in the same way I still defend Ice Cube and N.W.A from time to time (inspired by Camille Paglia defending the Rolling Stones.) Music is such a shallow experience compared to GTA. What we're seeing now is interactive, four-dimensional cinema that will suck your brain's connection to what's real and what isn't and never let go. And given the misogynist, hateful and unhinged violent content of GTA, and its popularity, that is a terrifying thought.